GPGame

Solving Complex Game Problems using Gaussian Processes

CRAN Package

Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) . M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) .

  • Version1.2.0
  • R versionunknown
  • LicenseGPL-3
  • Needs compilation?Yes
  • Last release01/23/2022

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  • Imports10 packages
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