GPGame
Solving Complex Game Problems using Gaussian Processes
Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018)
- Version1.2.0
- R versionunknown
- LicenseGPL-3
- Needs compilation?Yes
- Last release01/23/2022
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Victor Picheny
Mickael Binois
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- Imports10 packages
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