GPGame
Solving Complex Game Problems using Gaussian Processes
Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. doi:10.1007/s10898-018-0688-0. doi:10.48550/arXiv.1902.06565.
- Version1.2.0
- R versionunknown
- LicenseGPL-3
- Needs compilation?Yes
- Last release01/23/2022
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Victor Picheny
Mickael Binois
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