PoA
Finds the Price of Anarchy for Routing Games
Computes the optimal flow, Nash flow and the Price of Anarchy for any routing game defined within the game theoretical framework. The input is a routing game in the form of it’s cost and flow functions. Then transforms this into an optimisation problem, allowing both Nash and Optimal flows to be solved by nonlinear optimisation. See https://en.wikipedia.org/wiki/Congestion_game and Knight and Harper (2013) doi:10.1016/j.ejor.2013.04.003 for more information.
- Version1.2.1
- R versionunknown
- LicenseGPL-2
- Needs compilation?No
- Last release03/18/2019
Team
Hector Haffenden
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- Imports4 packages