locationgamer
Identification of Location Game Equilibria in Networks
Identification of equilibrium locations in location games (Hotelling (1929) doi:10.2307/2224214). In these games, two competing actors place customer-serving units in two locations simultaneously. Customers make the decision to visit the location that is closest to them. The functions in this package include Prim algorithm (Prim (1957) doi:10.1002/j.1538-7305.1957.tb01515.x) to find the minimum spanning tree connecting all network vertices, an implementation of Dijkstra algorithm (Dijkstra (1959) doi:10.1007/BF01386390) to find the shortest distance and path between any two vertices, a self-developed algorithm using elimination of purely dominated strategies to find the equilibrium, and several plotting functions.
- Version0.1.0
- R versionunknown
- LicenseMIT
- Needs compilation?No
- Last release12/18/2020
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Maximilian Zellner
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